Tom Dutton

Typhoon

Team Fortress 2 Level

Overview

A small Team Fortress 2 level, created for the King of the Hill gamemode. Primarily focused on fast-paced gameplay.

— TOOLS

Valve Hammer Editor


— ROLE

Level Designer


— DATE

December 2023

This university project introduced us to hammer, an older mapping software for source games. We had to get to grips with this unfamiliar software whilst mocking up some design ideas for a first person shooter level. Throughout the 8 week development process, constant playtesting sessions were carried out to ensure that the level sustained a high level of quality.

Extracts from my Documentation:

Progress GIFs:

Capture Point

Central Sightline

Spawn Lanes

Outside Spawn

Design Commentary and Level Flythrough