Tom Dutton

Silk

Atmospheric Horror Game with Puzzle Elements

Snappy Gurus – Team Project

Overview

This project marked my introduction to the industry. As the level designer for Snappy Gurus it was up to me to visualise the entire play-space for our new undisclosed project.


With mechanics similar to Horologe this project offers a larger scope with some complex mechanics to consider. Im currently working on this project remotely alongside a team of other talented developers.


To learn more about Silk and my contributions, refer to the level design document.


— ROLE

Gameplay/Level Designer


— TOOLS

Unreal Engine 5


— DATE

Present

This project was my first working in a semi-professional, multi-disciplinary team. I was the lead level designer on an unannounced puzzle-horror project similar to Horologe. Responsible for gameplay blockouts, player flow and environment pacing. Worked in Unreal Engine 5 alongside other designers, programmers and artists to refine player experience.

Level Screenshots

Extracts from the Design Document