With mechanics similar to Horologe this project offers a larger scope with some complex mechanics to consider. Im currently working on this project remotely alongside a team of other talented developers.
— ROLE
Gameplay/Level Designer
— TOOLS
Unreal Engine 5
— DATE
Present
This project was my first working in a semi-professional, multi-disciplinary team. I was the lead level designer on an unannounced puzzle-horror project similar to Horologe. Responsible for gameplay blockouts, player flow and environment pacing. Worked in Unreal Engine 5 alongside other designers, programmers and artists to refine player experience.