Horologe
Solo Puzzle-Horror Game
Horologe
Solo Puzzle-Horror Game
Submission for my final year project at university. In 3 months I created a highly polished, thoroughly tested vertical slice for a puzzle-horror game. I focused on the implementation of environmental storytelling and player experience through many stages of iteration. This project was awarded 1st place for Game Design at GradEX 2024 for its immersive atmosphere and engaging puzzle mechanics.
— ROLES
Gameplay Designer, Level Designer, Programmer
— TOOLS
Unreal Engine 5
— DATE
July 2024
This project best demonstrated my ability to perform in various disciplines. This led me into programming all of the mechanics, implementing all sound effects and carrying out a large number of playtesting sessions. Thanks to countless hours of hard work, frequent communication with my supervisor and feedback from my peers, i was able to release a high quallity demo shaped carefully with user-feedback in mind. Countless adjustments were made throughout the project ensuring that the quality of the final build was exceptional.
Horologe Teaser Trailer
Created By: Tom Dutton
Music: Blink by Elysium Audio Labs
Design Commentary Video
Another large element of this project meant that I had to pitch multiple presentations to my supervisors to discuss my design theory and the overall development process. I had to validate changes based on playtesting feedback and discuss potential improvements to ensure the project was always being driven in the right direction. Here are some extracts from my presentations.